: Shows the exact flight path and bounce points of your grenades before you throw them.
: Extensive "Extra Sensory Perception" including glowing player models (Chams) that change color when an enemy is visible or vulnerable, and "Skeleton" overlays to see exact bone positions. : Shows the exact flight path and bounce
: Manipulates your "real" server-side hitboxes to be in a different position than your "fake" client-side model, making it extremely difficult for other resolvers to hit you. : Automatically calculates if a shot can pass
: Automatically calculates if a shot can pass through specific surfaces (walls, crates, doors) and still deal a minimum threshold of damage before firing. Anti-Aim (AA) & Movement Exploitive Movement (Double Tap & Hide Shots) :
: Shifts the server clock to fire two bullets in rapid succession, often instantly killing an opponent before they can react.
: Bind keys to manually flip your anti-aim direction (left, right, or back) to hide your head behind walls or corners dynamically during a peek. Exploitive Movement (Double Tap & Hide Shots) :