: Spawning or manipulating many high-part-count objects (like shell casings or debris) until the server's memory is exhausted.
Many developers use third-party "Anti-Crash" scripts that detect unusual spikes in server activity and automatically kick the responsible player. UNIVERSAL ACS SERVER CRASHER [OPEN SOURCE] Down...
: Flooding the server with requests (like firing a weapon or reloading) that force the server to perform more calculations than it can handle. UNIVERSAL ACS SERVER CRASHER [OPEN SOURCE] Down...