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Built-in compatibility with custom diffuse maps and normal maps.
Multi-step color banding to simulate traditional 2D animation lighting.
This version is intended for both personal and commercial use (check original creator's specific terms if downloaded from a marketplace). Attribution is appreciated but not required.
Select your 3D model, create a new material, and change the shader type to Toon/CellShader_v1.6 .
Improved performance for mobile platforms and added support for "Rim Lighting" effects. Installation Instructions Extract: Unzip the folder to your local drive.
Drag the folder into your project's Assets or Shaders directory.
Customizable edge detection and line thickness for that classic manga or cartoon aesthetic.
Adjustable light thresholds to define exactly where highlights end and shadows begin.