Timberborn.v0.3.0.0.zip Today

Warehouses are now "wall-less," showing physical stacks of crates that represent exactly how much is stored. Different resources have unique crate colors and icons for easy identification without clicking.

Added a small 1x1 warehouse for filling random gaps in the city grid and new faction-specific small piles. Timberborn.v0.3.0.0.zip

The mechanical beavers were rebranded from "Golems" to " Bots " with entirely new models and animations. The factions' robots were renamed to Ironbots (Iron Teeth) and Timberbots (Folktails). Warehouses are now "wall-less," showing physical stacks of

New Accept/Obtain/Empty settings allow players to command haulers to actively pull specific resources to a warehouse ("Obtain") or clear it out ("Empty"). The mechanical beavers were rebranded from "Golems" to

Due to the massive changes in how storage is coded, saves from version 0.2.x and earlier were not compatible with Update 3.

Warehouses, piles, and tanks no longer accept all goods by default. Players now select a single specific resource for each building.

Released in late 2022, (version 0.3.0.0) introduced a foundational overhaul to the game's core logistics, specifically targeting storage management and resource recovery. This update moved the game away from generic warehouses toward a more granular, visually distinct system designed to prevent the "clogged warehouse" issues common in earlier versions. Core Gameplay Overhauls