Decisions have long-reaching effects. For instance, lying to an NPC might work temporarily, but discovery later can lead to severe repercussions.
There are no character levels; instead, you earn skill points (SP) by completing quests or defeating enemies to improve specific combat or "civil" skills. The Age of Decadence
The game diverges from traditional RPGs by focusing on specialization and consequence rather than a "hero's journey" power fantasy. Decisions have long-reaching effects
Decisions have long-reaching effects. For instance, lying to an NPC might work temporarily, but discovery later can lead to severe repercussions.
There are no character levels; instead, you earn skill points (SP) by completing quests or defeating enemies to improve specific combat or "civil" skills.
The game diverges from traditional RPGs by focusing on specialization and consequence rather than a "hero's journey" power fantasy.