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Simple Apocalypse Datapack -

: Always use /reload in-game after saving your files to apply changes immediately.

: Players not under a "roof" (checking for sky access) receive the Slowness and Weakness effects.

# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation Simple Apocalypse Datapack

: For custom loot tables or predicates (like checking if a player is outside), use the Misode Data Pack Generators to ensure correct formatting.

: Red dust particles fill the air to indicate the event is active. Implementation Snippet : Always use /reload in-game after saving your

This feature uses a scoreboard timer to trigger a "Blood Moon" every few nights, changing the sky color (via biomes or particles) and buffing local monsters.

Add this logic to your tick.mcfunction to handle the event cycle: mcfunction Implementation Snippet This feature uses a scoreboard timer

How to Make a Datapack [Minecraft 1.20-1.16] Datapack Tutorial

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