[s9e6] Trouble | Brewing
Use the Spy to feed the Demon information about who the most dangerous Good players are (like the Fortune Teller or Empath ) early on. For the Good Team (Townsfolk & Outsiders)
In this script, execution is the Good team’s primary weapon. Even if you're not sure, executing someone provides information. A "dead" player can still talk and vote once more! For the Evil Team (Demon & Minions) [S9E6] Trouble Brewing
The Scarlet Woman allows the Demon to take bigger risks. If the Demon is executed, the Scarlet Woman can take over, often catching the Good team completely off guard. Provide the platform, and I can refine the tone! Use the Spy to feed the Demon information
Knowing how many Outsiders (like the Saint or Butler ) should be in play helps you determine if a Baron is in the game, which significantly changes the math of the "Evil" team. A "dead" player can still talk and vote once more
This script is designed to be fast-paced. Don't linger too long on night actions; keep the momentum going during the day to prevent the town from overthinking.
If you are the Poisoner , target players who receive information every night, like the Empath . Poisoning them at the right moment can completely flip the town's trust.
The Demon and Minions should decide on their fake roles early. If two people claim Investigator , it creates chaos that the Evil team can exploit.