If the Sheriffs die, script a way for an "Innocent" to pick up the dropped gun.
Use math.random to pick one Murderer and 2–3 Sheriffs at the start of the match.
To turn these scripts into a full game, you need to manage the round:
📌 Always use Server-Side Validation for kills. If you handle damage on the Client, hackers will easily "kill-all" by firing the event for every player at once. If you'd like, I can help you with: Writing a Round Timer system Creating a Map Voting UI Setting up DataStores to save player wins/kills Which part should we build next ?
Sheriffs usually have a ranged weapon. Use a in ReplicatedStorage named ShootEvent to handle the bullet logic on the server.