This script manages the rotation of disasters and basic round logic. Place this in a Script inside .
For a more advanced setup, you can explore community resources on the Roblox Developer Forum to find specific code for unanchoring objects or creating cyclones. Help with scripting a natural disaster survival type game
: Use Touch events on parts (like Acid Rain or Lava) to decrease player health using Humanoid:TakeDamage() . [Roblox] Natural Disaster Survival Script #roblox
Check out these tutorials and showcases for building or modifying your own disaster scripts: How to make a Natural Disaster game in Roblox Studio! YouTube · CustomVoyage Super Ring Parts Script Showcase - ROBLOX EXPLOITING YouTube · MastersMZ Making Natural Disaster Survival 2 YouTube · 2dTato
: For disasters like Earthquakes or Tornadoes , you need a script that randomly unanchors parts of your map to simulate destruction. This script manages the rotation of disasters and
To make your script functional, you'll need these additional elements in your Roblox Studio workspace:
-- Constants and Services local ServerStorage = game:GetService("ServerStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") -- Game Settings local INTERMISSION_TIME = 15 local ROUND_TIME = 60 local DISASTERS = {"FlashFlood", "AcidRain", "Earthquake"} -- List your disaster functions here -- Core Loop while true do -- 1. Intermission print("Intermission started...") task.wait(INTERMISSION_TIME) -- 2. Select Disaster local currentDisaster = DISASTERS[math.random(1, #DISASTERS)] print("The disaster is: " .. currentDisaster) -- 3. Teleport Players to Map for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = workspace.MapSpawn.CFrame end end -- 4. Start Disaster Logic -- (Call a specific module or function here for the chosen disaster) task.wait(ROUND_TIME) -- 5. End Round & Clean Up print("Round ended! Resetting...") -- Reset maps and teleport players back to lobby end Use code with caution. Copied to clipboard 🌋 Key Components to Include Help with scripting a natural disaster survival type
: Use Model:Clone() to save a "fresh" version of your map in ServerStorage . When the round ends, delete the destroyed map and clone the fresh one back into the Workspace .