: It enables the conversion of external motion capture data (FBX/BVH) into iClone’s native format, allowing animators to build vast libraries of reusable movement.
: Better support for complex bone hierarchies and skinning data when moving files between platforms.
: One of its most powerful features is the ability to convert any external character into an iClone-ready avatar. By mapping bones and facial expressions, it turns static models into expressive, animatable assets.