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Ravensword: The Fallen King -

Uses a tap-to-target system with both melee (swords/hammers) and ranged (bow and arrow) options.

It proved there was a massive appetite for premium, "AAA-style" portable games, paving the way for its more refined sequel, Ravensword: Shadowlands . Key Features & Gameplay Ravensword: The Fallen King

Created by Crescent Moon Games in cooperation with Human Powered Games. Uses a tap-to-target system with both melee (swords/hammers)

Released in 2009, Ravensword was a "genre-defining" title for the early App Store. It was one of the first games to attempt a console-sized, open-world experience (often compared to The Elder Scrolls IV: Oblivion ) on mobile hardware. "AAA-style" portable games

Boasts a large world map with diverse zones like wintry forests, lava underworlds, and crumbling ruins.

Uses a tap-to-target system with both melee (swords/hammers) and ranged (bow and arrow) options.

It proved there was a massive appetite for premium, "AAA-style" portable games, paving the way for its more refined sequel, Ravensword: Shadowlands . Key Features & Gameplay

Created by Crescent Moon Games in cooperation with Human Powered Games.

Released in 2009, Ravensword was a "genre-defining" title for the early App Store. It was one of the first games to attempt a console-sized, open-world experience (often compared to The Elder Scrolls IV: Oblivion ) on mobile hardware.

Boasts a large world map with diverse zones like wintry forests, lava underworlds, and crumbling ruins.