: Dungeons are scattered throughout the map and are tiered by level requirements, ranging from the Bad GI Leader (Level 15+) to Jotaro Over Heaven (Level 90+).
Effective dungeon GUIs, like those in Project Upright , must balance complex information without obstructing the action. Research into similar dungeon game interfaces highlights common design principles and pitfalls: PROJECT UPRIGHT DUNGEON GUI
: Poorly designed UIs can block the player's view of enemies. Advanced designs allow for a "lock-on" camera or a freely moving toggle to ensure the UI does not interfere with tactical movement. : Dungeons are scattered throughout the map and
: High-quality dungeon interfaces often include "heuristics" such as tooltips to guide players through complex quests and level-up messages that clearly show gained bonuses, such as +1 Power or +2 Health. The Impact of Exploits on GUI Interaction Advanced designs allow for a "lock-on" camera or