Players have documented their "trauma" at specific landmarks that act as major difficulty spikes:
: Inspired by Getting Over It with Bennett Foddy , the game features "punishing" physics where a single miscalculation can send you tumbling back down to the very beginning of the map. Players have documented their "trauma" at specific landmarks
The "story" of the game is less about a traditional narrative and more about the player's personal descent into madness while attempting to climb a surreal, vertical landscape. Players have documented their "trauma" at specific landmarks
: Slippery sections that often lead to "progress-obliterating" falls. Players have documented their "trauma" at specific landmarks