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: Even in early access, the game was noted for its "stunning" visuals and smooth performance on PC.

: Players had access to roughly 25–30 hours of main story content across several star systems like Ceto and Union.

: The flight model is fast and responsive, favoring arcade-style dogfights over complex simulation. Critics and players alike praised the "frenetic" feel of strafing through asteroid fields while cycling between laser and kinetic weaponry.

: Unlike most space shooters, exploration often involves "Zelda-like" environmental puzzles—finding hidden batteries or using reflectors to open secret caches within derelict ships. State of Version 0.8.25412

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