A feature for players striving for 100% completion . When you die, the game allows you to "scrub" through the last 30 seconds of your footage from the perspective of the enemy that killed you.
Successfully analyzing deaths could unlock "Notes" or "Documents" that are otherwise hard to find, adding to the lore.
A "Sanity Meter" that allows you to perform specific animations (muttering prayers, staring at walls) to bypass certain non-aggressive variants without triggering a chase.
A feature for players striving for 100% completion . When you die, the game allows you to "scrub" through the last 30 seconds of your footage from the perspective of the enemy that killed you.
Successfully analyzing deaths could unlock "Notes" or "Documents" that are otherwise hard to find, adding to the lore.
A "Sanity Meter" that allows you to perform specific animations (muttering prayers, staring at walls) to bypass certain non-aggressive variants without triggering a chase.