Mortal Kombat X Рїрѕ Сѓрµс‚рё -
The game launched in 2015 with delay-based netcode, which was widely criticized for high input lag and instability.
The paper details the drastic engine changes and custom tools needed to make "snapshotting" game states efficient enough to avoid dropping frames during the rollback process. Why It Matters Mortal Kombat X по сети
Is it me or is the MKX netcode so bad that online isn't fun? The game launched in 2015 with delay-based netcode,
MKX became a landmark case for successfully implementing GGPO-style rollback in a high-fidelity 3D fighting game. This improved the online experience to the point that matches with up to 150–200ms ping could feel nearly indistinguishable from offline play. MKX became a landmark case for successfully implementing
This report describes the massive engineering effort to retroactively replace MKX's original "delay-based" netcode with a high-performance system.
The most significant "paper" or technical report regarding Mortal Kombat X (MKX) network play is the post-mortem analysis titled originally presented by NetherRealm Studios lead engineer Michael Boon at GDC. Key Technical Insights