: Runs once at the start. Use this to initialize variables, load images, and set up game states.
: Runs every frame. This is where you handle game logic, like movement and physics. The dt (Delta Time) ensures consistent movement regardless of frame rate. LOVE for Lua Game Programming
A basic LÖVE project consists of a folder containing a main.lua file. The framework relies on three primary "callback" functions that form the game loop: : Runs once at the start
If you are ready to build a full project, these resources provide structured paths: LOVE for Lua Game Programming
: Runs every frame after update. Use this to render graphics, text, and shapes to the screen. "Hello World" Example