If you are using this in a specific engine, you can look for specialized plugins or documentation:
Assuming contains a 3D model or a digital asset for use in simulation or game development, a highly useful feature to implement would be a Dynamic Flight State Controller .
: When the "STOVL Mode" is toggled, the script automatically opens the upper/lower lift fan doors and rotates the rear engine nozzle 90 degrees downward in a synchronized animation.
: Provides a "Hover Stabilizer" that uses a Proportional-Integral-Derivative (PID) controller to keep the jet level during vertical takeoff, compensating for center-of-mass shifts as fuel is "consumed."
: Use the MSFS SDK Documentation to map these features to standard SimVars like CANOPY OPEN or EXIT OPEN .
: Integrated logic that prevents weapon deployment unless the internal bay doors are fully cycled, including a "Stealth Mode" check that warns the user if bay doors are left open, increasing the simulated radar cross-section. Implementation Ideas
: Check the Sketchfab F-35 Model Page for bone hierarchies that support these animations.