Kofferbak_dupe.lua Guide
--[[ Script: kofferbak_dupe.lua Version: 1.0.0 Description: Security patch for FiveM vehicle trunk (kofferbak) item duplication exploits. Compatibility: [Your Framework, e.g., QB-Core or ESX] Credits: [Your Name/Community] Notes: This script monitors trunk inventory events to ensure items are correctly removed from the source container before being added to the player's inventory. ]]-- -- Example logic: Closing inventory on interaction to prevent desync RegisterNetEvent('trunk:preventDupe') AddEventHandler('trunk:preventDupe', function() -- Implementation to force close inventory or verify item state end) Use code with caution. Copied to clipboard Contextual Tips
Depending on your intent—whether you are trying to the exploit on your server or document it—here are two versions of a "proper text" for the script's header or documentation: Option 1: For Server Administrators (Patching/Monitoring)
The script kofferbak_dupe.lua appears to be a specialized Lua script for (a multiplayer modification for Grand Theft Auto V) designed to exploit or patch an item duplication glitch specifically related to vehicle trunks ("kofferbak" is Dutch for trunk). kofferbak_dupe.lua
is a common term in Dutch-language Roleplay (RP) servers, suggesting this script is likely tailored for frameworks like QB-Core or ESX commonly used in those communities.
Automatically forces the inventory UI to close upon item transfer to prevent "ghost" item manipulation. --[[ Script: kofferbak_dupe
kofferbak_dupe.lua Description: This script addresses a common inventory exploit where players can duplicate items by rapidly interacting with vehicle trunks or manipulating high-latency connections. Key Features:
Cross-checks server-side item quantities before finalizing any trunk-to-player transfers. Option 2: Technical Script Header (Lua Code Comment) Copied to clipboard Contextual Tips Depending on your
Duplication often occurs when a player puts an item in a trunk, keeps the inventory open, and then quits or restarts the server, causing the item to remain in both the trunk and the player's inventory. Scripting in Lua - Cfx.re Docs