: Open a notebook or use a single sheet of paper. For early design sprints, stick to sticky notes or rough sketches.

: Focus on the "big things" or broad concepts first. Use boxes to map out a year or a user flow, rather than focusing on minute tasks or detailed graphics.

: Anyone can contribute using simple pen and paper, which increases team engagement and removes the need for technical training.

: Write without self-editing. The goal is to capture the message or the "first draft" as quickly as possible.

: Even high-end projects, like the Star Wars title crawls, have started as letters literally cut into paper to capture a "perfect imperfection".

Watch these climbers execute the 'Keep It Lo' and 'Paper Plane' problems on Tension Boards to see how these concepts are interpreted in athletic training:

: Printing or sketching your work on paper makes it easier to spot interaction flaws that you might miss on a screen.

: Using tools like Sharpies or pencils allows you to update ideas on the fly without getting "attached" to a high-fidelity version that took hours to build.