A common place for creators to share "100-day" progress or specific project files for feedback. Creating a Lemon-Pop Animation in Blender with Kenny Phases
The "Lemony Lemons" assets likely use complex shader nodes to achieve the specific subsurface scattering required for realistic citrus pulp and rinds. This involves layering noise textures to create the bumpy "lemon skin" effect.
Based on similar "Exclusive" content and Blender tutorials, here is a write-up of what this project likely entails and how you can work with it:
Check the "Timeline" or "Dope Sheet." If this is a "Work in Progress" or simulation file, there may be pre-baked animation keys for a "popping" or "falling" effect. Where to Find More
The primary storefronts for high-end Blender assets like this.