Hitlogs.lua (2025)
: Programming the text to disappear after a few seconds (e.g., 5s) so the screen stays clean. 💻 Basic Logic Example
: Defining x and y coordinates so the logs don't block your crosshair. hitlogs.lua
The script must "listen" for specific game events. In most engines, you hook into a player_hurt or aim_fire event to gather: : Who was hit. Damage : How much health was removed. Hitgroup : Where they were hit (Head, Chest, Stomach, etc.). Remaining HP : How much health the target has left. 2. Hitgroup Mapping : Programming the text to disappear after a few seconds (e
