: Hire two extra heroes immediately to serve as "scouts" and "delivery boys".
: Choose Exp over Gold from chests to level your main hero's combat skills faster. 🛠 Key v2.0.5 Updates to Note
To master , focus on aggressive early expansion and optimizing the updated unit synergies. This version, which marked the transition into the "Steam release" era, prioritizes efficient resource management and careful hero builds. ⚡ Quick Start Strategy
: Move all starting units to your main hero to clear "Easy" or "Moderate" camps without losses.
: High levels of Hex now correctly prevent Mercurials from going "infinite".
: Build the Town Hall and Market early to sustain a growing army.
: Build an Infirmary ASAP; it is essential for recovering lost units and maintaining momentum. ⚔️ Combat & Expansion Devlog - Hero's Hour by ThingOnItsOwn - Itch.io
: Weaker enemy stacks in Easy mode now apply to all human players, not just Player 1.
Hero's: Hour (v2.0.5)
: Hire two extra heroes immediately to serve as "scouts" and "delivery boys".
: Choose Exp over Gold from chests to level your main hero's combat skills faster. 🛠 Key v2.0.5 Updates to Note
To master , focus on aggressive early expansion and optimizing the updated unit synergies. This version, which marked the transition into the "Steam release" era, prioritizes efficient resource management and careful hero builds. ⚡ Quick Start Strategy
: Move all starting units to your main hero to clear "Easy" or "Moderate" camps without losses.
: High levels of Hex now correctly prevent Mercurials from going "infinite".
: Build the Town Hall and Market early to sustain a growing army.
: Build an Infirmary ASAP; it is essential for recovering lost units and maintaining momentum. ⚔️ Combat & Expansion Devlog - Hero's Hour by ThingOnItsOwn - Itch.io
: Weaker enemy stacks in Easy mode now apply to all human players, not just Player 1.
});