: 360-degree high-dynamic-range images for realistic forest lighting.
: Grayscale images used to generate the rolling hills, valleys, or cliff faces of the "GANDA" terrain.
: Data used to determine where specific textures (like mud, moss, or rock) appear on the ground.
: 4K or 8K texture maps (Albedo, Normal, Roughness) for bark, leaves, and forest floors.
: 360-degree high-dynamic-range images for realistic forest lighting.
: Grayscale images used to generate the rolling hills, valleys, or cliff faces of the "GANDA" terrain. GANDAForest.7z
: Data used to determine where specific textures (like mud, moss, or rock) appear on the ground. Roughness) for bark
: 4K or 8K texture maps (Albedo, Normal, Roughness) for bark, leaves, and forest floors. and forest floors.