: 360-degree high-dynamic-range images for realistic forest lighting.

: Grayscale images used to generate the rolling hills, valleys, or cliff faces of the "GANDA" terrain.

: Data used to determine where specific textures (like mud, moss, or rock) appear on the ground.

: 4K or 8K texture maps (Albedo, Normal, Roughness) for bark, leaves, and forest floors.