: Robot enemies will prioritize cutting the tether with laser fire if Sam stays in the air for more than 3 seconds.
: Observe unbiased players to see if the feature meets expectations. Example: "The Magnet-Grapple" (Atomic Sam Style) Game Design: Theory & Practice 2nd Edition
: Discuss the idea with the team and sketch basic concepts. : Robot enemies will prioritize cutting the tether
: A concise summary of what the feature is and how it feels. Game Design: Theory & Practice 2nd Edition
: "The player never touches the ground unless they want to."
: Robot enemies will prioritize cutting the tether with laser fire if Sam stays in the air for more than 3 seconds.
: Observe unbiased players to see if the feature meets expectations. Example: "The Magnet-Grapple" (Atomic Sam Style)
: Discuss the idea with the team and sketch basic concepts.
: A concise summary of what the feature is and how it feels.
: "The player never touches the ground unless they want to."