File: — Qoc_-_animations_-_residentevil_-_jill_va...
Adds a subtle "sway" and momentum to Jill’s gear, making her feel more grounded in the environment.
Refines the aiming stance to look more tactical and less rigid, aligning better with modern RE standards. Performance & Quality File: QoC_-_Animations_-_ResidentEvil_-_Jill_Va...
The technical execution of these animations is impressive. The bones of the model follow a natural arc, avoiding the "floating" feel common in older mod packs. It integrates perfectly with the RE Engine, meaning you won't see the clipping issues typically found when layering custom assets over the base game. Final Verdict Adds a subtle "sway" and momentum to Jill’s
Includes unique idle animations that trigger when standing still, such as checking her weapon or adjusting her harness. File: QoC_-_Animations_-_ResidentEvil_-_Jill_Va...
Replaces jerky movement snaps with seamless transitions between sprinting, walking, and idling.