Treat the .zip as a persistent entity that "infects" the UI or game world once interacted with.
Developing a feature around a cryptic file like suggests a design focused on subverting player expectations , psychological horror, or meta-commentary . Here are a few ways to develop this as a gameplay feature: 1. The "Reverse Psychology" Progression File: NO.THANK.YOU.zip ...
If this is for a meta-game (like Doki Doki Literature Club or Inscryption ), the feature involves the actual local file system. Treat the
Should this feature be a interaction, or do you want it to impact the game's ending ? File: NO.THANK.YOU.zip ...