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Always verify the target exists to prevent server crashes.

Fire a RemoteEvent from your Admin UI or LocalScript.

remoteEvent.OnServerEvent:Connect(function(player, targetName) if isAdmin(player) then local target = game.Players:FindFirstChild(targetName) if target and target.Character then target.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame end end end) Use code with caution. Copied to clipboard

Never trust the client—verify admin status on the server side!

Tell me your so I can adjust the formatting and length.

Add + Vector3.new(0, 0, -5) so they don't spawn inside you.

The OnServerEvent listener validates the sender's permissions.

Ever struggled to get a "Bring" command working in a FilteringEnabled environment? Since the client can't move other players directly, you have to bridge the gap!

Fe Bring Player -

Always verify the target exists to prevent server crashes.

Fire a RemoteEvent from your Admin UI or LocalScript.

remoteEvent.OnServerEvent:Connect(function(player, targetName) if isAdmin(player) then local target = game.Players:FindFirstChild(targetName) if target and target.Character then target.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame end end end) Use code with caution. Copied to clipboard FE Bring Player

Never trust the client—verify admin status on the server side!

Tell me your so I can adjust the formatting and length. Always verify the target exists to prevent server crashes

Add + Vector3.new(0, 0, -5) so they don't spawn inside you.

The OnServerEvent listener validates the sender's permissions. you have to bridge the gap!

Ever struggled to get a "Bring" command working in a FilteringEnabled environment? Since the client can't move other players directly, you have to bridge the gap!