: This was the centerpiece campaign of the game. It featured a Risk-style overhead strategy map of a virtualized Earth. Players would move their armies across various provinces, conduct high-level diplomacy, manage faction-wide tech trees, and build up their economy before diving into localized real-time RTS battles.

: Upon release, the game was plagued by massive hardware lag, clunky pathfinding, and severe visual glitches. 🕹️ Availability Today

: The game departed from a long list of specific historical civilizations and grouped them into 3 overarching factions :