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: Focuses on expanding the variety of drinks available at professional bars and fridges. It adds new menus for making and buying custom beverages like cocktails, mocktails, and seasonal teas. Gameplay Features & Effects
: A broader gameplay mod that includes a "Juice Feature". Sims start feeling tipsy before becoming "drunk," which can lead to specific emotional states like flirty, silly, or "angry" drunks who may start fights. : Focuses on expanding the variety of drinks
: A lighter alternative that uses the "over-medicated" system from the Get to Work expansion to give Sims a powerful "dazed" moodlet. You can choose the effect's duration for 3, 6, or 12 in-game hours from Mod The Sims . : Focuses on expanding the variety of drinks