: Use Edge Loops (Ctrl+R) and Extrusions (E) to wrap the armor around the character's form.
: Apply a Subdivision Surface modifier to smooth organic curves (like rib guards) and use Creasing (Shift+E) or extra edge loops to maintain sharp "hard-surface" edges. Detailing & Texturing :
: Use the Annotate Tool in Blender to sketch the armor's flow directly over a base character mesh. This helps plan the shapes for chest plates, back armor, and rib guards. Modular Construction :
If you are looking for the "detailed text" or instructions on how these models are built, the process typically follows these stages: