Despicable Me 3 Apr 2026
The 3-D rendering process at Mac Guff Ligne in Paris generated 142TB of data for the finished film.
A former 1980s child star-turned-villain, Bratt's character was built around the concept of a man stuck in his TV persona, using 80s-themed weapons like bubblegum and key-tars . Despicable Me 3
The development of began in 2013, with production and character design supervised by Eric Guillon alongside co-directors Pierre Coffin and Kyle Balda . The core creative goal was to evolve the characters' stories through relatable life experiences—following fatherhood in the first film and falling in love in the second—while maintaining the visual and emotional appeal that audiences loved. Key Character Development The 3-D rendering process at Mac Guff Ligne
These behind-the-scenes featurettes offer a deeper look into the creation of the film's new characters and story arcs: The core creative goal was to evolve the
Teams used tools like Skype to manage a 24-hour production cycle across different time zones.