Depths Of Sanity -

: Unlike agile land-based protagonists, your submarine is slow and heavy. Reviewers at Hey Poor Player note that the game rewards a methodical approach; rushing into unknown areas often leads to being swarmed by aggressive enemies like sharks.

: Used to pull yourself through heavy currents or launch yourself into enemies. Depths of Sanity

: You can actually exit your sub to squeeze through tight passages, though this is significantly more dangerous. : Unlike agile land-based protagonists, your submarine is