Crash Bandicoot [scus-94900] -

: Lead coder Andy Gavin developed a virtual memory swapping technique that divided levels into 64KB chunks . These chunks streamed off the slow CD-ROM into the system RAM only when needed, allowing for detail levels "20 to 30 times" higher than contemporary games.

Developing for the PlayStation's 2MB of RAM required unconventional "hacker culture" techniques. Crash Bandicoot [SCUS-94900]

: Naughty Dog created their own programming language, GOOL (Game Object-Oriented Language), specifically for the project. The "Sonic's Ass" Problem : Lead coder Andy Gavin developed a virtual