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: How BONELAB acts as a "metric" for the evolution of VR interaction, bridging the gap between games and simulation environments. 6. Conclusion

: Discuss how BONELAB pushes the boundaries of VR by prioritizing a "physics-first" philosophy over traditional scripted gameplay.

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: Explain the game’s core engine, which treats everything (including the player's body) as a physical object.

: Detail the process of importing custom avatars via Unity and the Mero SDK.