Battle Hits (1.11.1.1) Official

: Hover over a "bounced" shell in the hangar view and see a ghost trajectory showing where the shell would have gone if the impact angle had been just 2∘2 raised to the composed with power

: Integrate a "Final Shot" style mechanic that works immediately after death , allowing you to see the exact pixel that caused your destruction while still in the match. Why This Matters Battle hits (1.11.1.1)

Instead of only showing where a shell landed, this feature would allow players to: : Hover over a "bounced" shell in the

: Overlay cumulative battle data to show "Effective HP" zones on an enemy tank based on your specific gun's penetration stats, rather than just static armor values from standard databases . In the context of "Battle Hits" (v1

While the existing mod already excels at analyzing previous battles by showing received hits and shell trajectories, expanding its capabilities could turn it into a proactive training tool rather than just a post-battle review. Proposed Feature: Predictive Shell Pathing

Currently, players use Battle Hits mainly to check how RNG affected them . Adding a predictive element shifts the focus from "unlucky bounces" to "actionable learning," helping players understand the precise adjustments needed for future engagements. com/index.php?/topic/28236-battle-hits/">game's log files ?

In the context of "Battle Hits" (v1.11.1.1), an interesting feature to develop would be , which uses past trajectory data to simulate "what-if" scenarios for missed or bounced shots.

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