Barbarians
A barbarian’s "rage" could stem from intense joy, deep sorrow, or protective fear, making them a "Charm" or "Craze" archetype.
Explore the irony of "civilized" civilizations (like Rome) needing to adopt "barbarian" tactics to survive. Barbarians
Focus on their role as the ultimate survivability tank (high hit dice, damage resistance) rather than a tactical warrior. 2. Worldbuilding & Culture (Lore/Settings) A barbarian’s "rage" could stem from intense joy,
Create content featuring three tiers of tribes— Primary (cave-dwelling/hunting), Transitional (agricultural villages), and Advanced (settled with metallurgy and trade). or protective fear

