: Include a list of features or fixes included in the compiled code, as users cannot easily "read" the code inside a DLL without specialized tools like dnSpy or ILSpy .
: If your scripts rely on third-party libraries (like JSON parsers or networking tools), include those additional .dll files so the assembly can load properly. Asamblea-CSharp.rar
: Note which version of the game or Unity it was built for to prevent crashes. : Include a list of features or fixes
: Clearly state that it belongs in the [GameName]_Data/Managed folder. : Clearly state that it belongs in the
: The compiled Assembly-CSharp.dll . This is the executable code that the Unity runtime reads to run game scripts. A "Readme" Instruction File :
: Always verify that the file is not flagged as malware, as .dll files can execute arbitrary code on a user's machine.