Islands have randomized or fixed "fertilities." One island might be able to grow hemp and cider, while another is required for wheat and herbs. This forces geographic expansion and aggressive logistics management, as no single island can produce everything.
You share the map with computer-controlled rivals and neutral powers. You must balance trade, flattery, and tribute to keep aggressive AI players from declaring war, while completing quests for neutral powers to earn "Honour"—a secondary currency used to buy powerful items, ship upgrades, and technologies. Anno 1404
The official expansion, Anno 1404: Venice , added a third culture flavor, a council seat mechanic to buy out enemy islands peacefully, and a heavy emphasis on espionage . Spies can be sent into rival cities to sabotage production, incite riots, or steal gold. ⏳ Legacy and The History Edition Islands have randomized or fixed "fertilities