Create a new C# script in your project named RayPointer . Paste the code you copied from the forum's example into this new file. Finally, attach this RayPointer script to your OVRCameraRig . Troubleshooting Common Issues
Back in your own project, you need to swap the standard Unity input system for the OVR-specific one: 54513 rar
Ensure you have the Oculus Integration package installed, as the forum script relies on OVRInput classes. Create a new C# script in your project named RayPointer
While the 54513 thread is a few years old, the logic within RayPointer.cs remains a foundational example of how to handle raycasting for VR UIs. By leveraging these community-vetted scripts, you can save hours of trial and error in your development process. Troubleshooting Common Issues Back in your own project,
When building for VR, representing your hands as simple cubes is only the first step. To actually interact with a world—selecting buttons or scrolling through menus—you need a .
If you’ve been digging through the Oculus developer archives, you’ve likely stumbled upon . For many developers working on legacy VR projects or specialized mobile VR inputs, this thread is a goldmine because it contains the MinimalInputExample.rar file—a crucial resource for setting up a UI pointer for VR hands.