create "Ease-In" and "Ease-Out," making movements look organic and physical. 4. Your First Project: The Bouncing Ball
Every pro started here. A bouncing ball teaches you the three core pillars of animation: How fast the ball falls. Spacing: How the ball speeds up as it hits the ground. 3D animation for the raw beginner using Maya
Deforming the ball on impact to give it "weight" and "soul." 5. Take It Slow A bouncing ball teaches you the three core
Getting started with 3D animation in is a rite of passage for many digital artists, as it is the industry standard used by powerhouse studios like Disney and Pixar. 1. Master the Interface (The "Viewport") Take It Slow Getting started with 3D animation
Animation is simply the change of a property over time. To set a keyframe in Maya, select your object and hit the key. This "pins" the object’s position, rotation, and scale at that specific frame on your timeline. Move the slider to a later frame, move your object, and hit 'S' again—Maya will automatically calculate the movement in between. 3. Meet Your Best Friend: The Graph Editor
Don’t try to animate a full human character on day one. Start with primitive shapes (cubes and spheres). Once you can make a sphere feel heavy or energetic just through movement, you’re ready to move on to rigs and characters.
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