: Develop a shop and inventory system where players can purchase gifts for characters to boost rapport or unlock special outfits.
: Implement a "Choice Consequences" system where early decisions significantly alter the game's final act or unlock specific character-based story arcs. 18Titans [v1.1.9]
: Implement a day/night cycle or a "Stamina" system that limits how many actions a player can take per day, adding a layer of strategy to their progress. Quality of Life (QoL) Improvements : Develop a shop and inventory system where