124793
The identifier refers to a specific technical question on the Blender Stack Exchange regarding how to convert an extruded plane into a solid object.
This is the recommended non-destructive method to give thickness to a flat plane. : Click on your plane in Object Mode. 124793
: By default, extrusion follows the normal of the plane (typically the Z-axis for a ground plane). 3. Filling a Hollow Shell The identifier refers to a specific technical question
: Check Even Thickness for uniform results. You can later "Apply" the modifier if you need to bake the geometry. 2. Manual Extrusion : By default, extrusion follows the normal of
: Go to the Modifier Properties tab (wrench icon) and select Solidify from the "Generate" column.
: Press F to create a new face, sealing the volume to make it "manifold" (water-tight).
In the context of 3D modeling with , a "solid post" (or a solid object from a plane) can be drafted using the following primary methods: 1. Using the Solidify Modifier