Maphack Dota 1 — 1

Because Dota 1 ran on the Warcraft III engine, these hacks worked by modifying the game’s memory in real-time. Common features included:

Competitive communities (like Garena or ICCup ) would manually review replays. If a player’s camera moved to a location in the fog exactly where an enemy was, or if they clicked on a hero they shouldn't be able to see, they were banned for "map awareness" that was too perfect. 1 Maphack Dota 1

Back in the day, players and platforms used several methods to combat these cheats: Because Dota 1 ran on the Warcraft III